PT - O objetivo aqui era tomar como base o jogo "Flappy Bird" e desenvolver algo simples, mas que envolvesse todo o processo de produção.
EN - The main goal was to take the game "Flappy Bird" as a base and develop something simple, but involving the entire production process.
PT - Após explorar alguns shapes para o personagem, tomei a decisão de ir para algo mais arredondado e que passasse a sensação de fofo/amigável. Como o tema era caverna, eu queria que ele fosse um morceguinho.
EN - After exploring some shapes for the character, I made the decision to go for something more rounded and that felt cute/friendly. As the theme was cave, I wanted him to be a little bat.
EN - After exploring some shapes for the character, I made the decision to go for something more rounded and that felt cute/friendly. As the theme was cave, I wanted him to be a little bat.
PT - Depois de mais algumas iterações, cheguei à opção que mais me agradou, um morceguinho entediado e fofo que vai voar por aí arranjando um jeito de se divertir pelas cavernas tediosas onde vive. Agora partimos para a line art e definição das características do personagem!
EN - After a few more iterations, I came up with the option that I liked the most, a bored and cute little bat that will fly around finding a way to have fun in the boring caves where it lives. Now we move on to the line art and definition of the character's characteristics!
EN - After a few more iterations, I came up with the option that I liked the most, a bored and cute little bat that will fly around finding a way to have fun in the boring caves where it lives. Now we move on to the line art and definition of the character's characteristics!
PT - Para as telas, optei por tons de roxo, verde e azul, essa paleta compõe desde o cenário até os botões e os letreiros do jogo. As cores complementares, azul e roxo nos primeiros planos e o verde ao fundo ajudam no contraste para melhor leitura do personagem e dos obstáculos.
EN - For the screens, I opted for shades of purple, green and blue, this palette comprises everything from the scenery to the game's buttons and signs. Complementary colors, blue and purple in the foregrounds and green in the background help with contrast for a better reading of the character and obstacles.
EN - For the screens, I opted for shades of purple, green and blue, this palette comprises everything from the scenery to the game's buttons and signs. Complementary colors, blue and purple in the foregrounds and green in the background help with contrast for a better reading of the character and obstacles.